Trailers in between short video forms from digital games to movies and back

Autores/as

  • Enrico Gandolfi
  • Roberto Semprebene

DOI:

https://doi.org/10.14198/QdCINE.2017.12.05

Palabras clave:

Assassin’s Creed, Cross media, Game trailers, Movie trailer, Overwatch, Roger Caillois, Tie-in, Warcraft

Resumen

Promotional trailers represent a significant trend in most entertainment sectors. However, little efforts have been done in enlightening this expressive form when related to video games. This article aims to address such a lack by analyzing game/movie (inspired by digital games) trailers as a crossroad between digital entertainment and films. The main intent is to exploit a comparative lens to uncover leading traits of short videos according to the medium that that they are portraying. Therefore, three case studies – i.e. Assassin’s Creed, Warcraft, and Overwatch – are presented and unpacked with a combination of design and semiotic tools (from Greimas’ narrative program to game heuristics) and the concepts of symmetry, dissymmetry and asymmetry advanced by Roger Caillois. Results point to a cross-media coherence between different types of trailers, and future developments are suggested for exploiting them as an informing research object.

Descargas

Los datos de descargas todavía no están disponibles.

Citas

ADAMS, W. E. & DORMANS, J., Game Mechanics: Advanced Game Design, San Francisco, New Riders, 2012.

BATEMAN, C. & BOON, R., 21st Century Game Design, Hingham, Charles River Media, 2006.

BITTANTI, M. (ed.), Schermi interattivi. Il cinema nei videogiochi, Rome, Meltemi, 2008.

BOLTER, J. D. & GRUSIN, D., Remediation: Understanding New Media, Cambridge, The MIT Press, 1999.

CAILLOS, R., «Mimicry and legendary psychasthenia», October, 1 (1935/1984), pp. 17–32.

CAILLOIS, R., Cohèrences aventureuses, Paris, Gallimard, 1976.

CARLSON, R., «Too Human versus the enthusiast press: Video game journalists as mediators of commodity value», Transformative Works and Cultures, 2 (2009), available at http://journal.transformativeworks.org/index.php/twc/article/view/98/93

DE VRIES, E. L. E. & LADO, N., «Abstract: Seduced at the Movies: Interactive Cinema Advertising Enhances Advertising Effectiveness by Lowering Construal Level for HighInvolved Consumers», in Stieler M. (eds.), Creating Marketing Magic and Innovative Future Marketing Trends. Developments in Marketing Science: Proceedings of the Academy of Marketing Science, Berlin, Springer, 2017.

ECO, U., Trattato di semiotica generale. Milan, Bompiani, 1975.

ELIAS, S. G., GARFIELD, R. & GUTSCHERA, K. R., Characteristics of Games, Cambridge, The MIT Press, 2012.

FLOCH, J. M., Identità visive. Costruire l’identità a partire dai segni (third edition), Milan, Franco Angeli, 2012.

GANDOLFI, E. & SEMPREBENE, R., «Play the game in the opening scene A multidisciplinary lens for understanding (video)ludic movies, including Super Mario Bros., Resident Evil and Scott Pilgrim vs. the World», G/A/M/E, 4 (2015), available at http://www.gamejournal.it/gandolfi_play/

GANDOLFI, E., «Beyond Diagonal Sciences: Applying Roger Caillois’s Concepts of Symmetry and Dissymmetry to Journey», Games and Culture, (2016), Epub ahead of print September 14, 2016, doi: 10.1177/1555412016667342.

GREIMAS, A. J., Structural Semantics: an Attempt at a Method. Lincoln, University of Nebraska Press, 1983.

JOHNSTON, K. M., Coming Soon: Film Trailers and the Selling of Hollywood Technology, Jefferson, Mcfarland & Co Inc Pub, 2009.

JUUL, J., Half real, Cambridge, The MIT Press, 2005.

KARRAY, S. & DEBERNITZ, L., «The effectiveness of movie trailer advertising», International Journal of Advertising, 36 (2017), pp. 368-392.

LIU, S. et al., «What Makes a Good Movie Trailer?: Interpretation from Simultaneous EEG and Eyetracker Recording», in Hanjali A. & Snoek C. (eds.), Proceedings of the 2016 ACM on Multimedia Conference, New York, ACM, 2016.

PEVERINI, P., Il videoclip. Strategie e figure di una forma breve, Milan, Meltemi, 2004.

PEZZINI, I., Trailer, spot, clip, siti, banner. Le forme brevi della comunicazione audiovisiva, Milan, Meltemi, 2002.

ŠVELCH, J., «Towards a typology of video game trailers: Between the ludic and the cinematic», G/A/M/E, 4 (2015), available at http://www.gamejournal.it/svelch_trailers/

WOLF, M. J. P., «Inventing Space: Toward a Taxonomy of On- and Off- Screen Space in Video Games», Film Quarterly, 51 (1997), pp. 11-23.

Estadísticas

Estadísticas en RUA

Publicado

2017-12-31

Número

Sección

Artículos